Sunday, February 23, 2025

All About Audio


Now it's time to focus on a critical element: audio. We can work hard to develop a great script, immersive framing techniques, standout props, and realistic set design, but without high-quality audio, the whole movie could fail. Audio isn't just about capturing clear dialogue; there's so much more to it. Let me walk you through how we're approaching our audio design plan:

First, we need to ensure we capture Davis and Alessandra's dialogue clearly. We plan to use our iPhones and will need to be creative. We might film and capture audio with one iPhone, but this may not work for every scene. We may have to use a second iPhone, hidden on us, to capture our dialogue up close. This could be important for the walking scene around Town Center. Audio should be easier when we're inside our rooms. We're striving to capture the dialogues with absolute clarity.


We'll also try to incorporate background noise where applicable (i.e. walking into Starbucks). This makes the scene seem more authentic. We can capture the natural sounds of Town Center like people in the background, footsteps, birds chirping, etc. The indoor portion of the film can include sounds like moving paper, adjusting the computer, shifting in the chair, and so on.


Some of these sounds will be captured naturally, but for others, we may need to create Foley sounds. This involves recreating sounds that might not get picked up by our phones, like keyboard typing or footsteps.


And, of course, we will need to test the audio before filming begins to ensure that dialogue and sounds are captured appropriately. Our goal is to make sure our audio complements our visuals and helps tell the story we've developed.






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